#ifndef __sdlsound_h__
#define __sdlsound_h__

#include "sound.h"

class CSDLSound:public CSound {
	public:
		int sound_bps;
		int sound_samplerate;
		int sound_fragsize;
		unsigned char *audioBuffer;
	public:
		CSDLSound();
		void Pause();
		void Resume();
		int Play();
		int Init(u8 *buffer,u32 bufsize,u32 bits,u32 hz);
		void Kill();
};

#endif
